Drawing and Design for Production

Course Overview

In Design and Drawing for Production, students learn how to take an idea through a design process that eventually leads to their product being manufactured or produced. Students learn to find solutions to problems through design, drafting, modeling and constructing products. The course incorporates many project-based activities that ready students for real-world experiences. This class is centered around hands-on learning. Successful completion of this course fulfills the minimum state requirement for one high school art credit.

Topics and techniques covered in this course include:

  • Initial perspectives
  • Brainstorming ideas
  • Writing
  • Measuring
  • Determining proportions, scale and ratio
  • Sketching
  • Lettering
  • Perspective, technical and isometric drawing
  • Using drafting equipment
  • Computer-aided drawing
  • Using graphs and charts to interpret data
  • Full-scale three dimensional objects
  • Realism
  • Grid enlargement
  • Landscape
  • Designing under time constraints
  • Time management
  • Meeting deadlines

Learning Targets

Students will:

  • Develop an appreciation and understanding of design and the history of design.
  • Learn about the avenues of marketing a product, including trends, history, materials, durability, etc.
  • Learn appropriate use of drafting tools and materials.
  • Demonstrate problem-solving skills through individual or group design challenges.
  • Develop traditional skills in sketching, mechanical drawing, etc.
  • Use such math concepts as measuring and ratios.
  • Think in terms of physics, form, volume and space.
  • Develop 2D and 3D designs using multimedia technology.
  • Learn to properly develop and organize a written narrative.
  • Identify personal areas of interests for related career or educational pursuits.
  • Construct 3D prototypes.
  • Participate in class critiques or discussions.
  • Present and display art work.
  • Come to class on time and be respectful to all people, materials and equipment in the school.

Required Supplies

  • Pencil case, drawing pencils and eraser
  • 16 GB USB flash drive
  • Additional supplies for class projects other than those supplied by the teacher

Classroom Expectations

Points will be deducted from all work turned in late.

The class make-up policy is based on individual work habits and is at the discretion of the teacher. If a student has illegal or excessive absences or tardiness resulting in missed classes, the student will be required to make up the time at school. This is not a correspondence course and projects are to be completed during the school day or after school.

Midterm and final projects are to be completed during school hours at school unless the teacher, student and parent come to an agreement in advance or in the case of unanticipated circumstances, such as illness or other hardship.

The art room is open to students every period except 5A, 5B and after school.

Grading Procedures

Student grades are calculated using a rubric for each assignment. Students are provided with a self-evaluation rubric for each assignment that includes objectives students must reach to achieve the highest possible score. At the end of each section of an assignment, students are encouraged to write out an exit ticket reflecting on what they have learned for a chance to earn an extra 25 points.

  • Class participation, set-up, and clean-up: 20%
  • Proper use of supplies, materials and techniques: 20%
  • Class assignments, final project and test: 60%

Student and Parent Resources

Students are welcome in the classroom any time throughout the school day and after school. Students may access their assignments through Google Classroom. Assignments are also posted online.

Parents are encouraged to use the Patriot Portal to monitor their children’s attendance, grades and assignments.

Course Outline

  • Math concepts and measurement
  • Architectural lettering
  • Drafting techniques (lines, shapes)
  • Rotations and transitions
  • Logos, slogans, motto and trademarks
  • Pictorial drawing – isometric
  • Technical and mechanical drawing
  • Prototypes and 3D models
  • Pseudo 3D
  • Prototype pattern development
  • Outhouse design
  • Sketchup and CAD-based computer software
  • Midterm: Design a house in Sketchup
  • Moving toy development
  • Final: Design a landscape